The Politics of BioShock Infinite Are All the Worse When Revisited During a Heated Election Year There’s Always a Man: Jordan Thomas Discusses the Making of BioShock 2 The Making of Full Spectrum Warrior Why Video Games Love the Special Forces Why Max Payne 3 is Rockstar’s Best Game The Troubling Politics in Battlefield: Hardline […]Read more "2016"
A deliberately hard hack and slash game, even your characters’s stride, block and dodge animations in Let It Die look like they’ve come from Dark Souls. But Grasshopper Manufacture goes to such arduous lengths to explain the game to you, to outline how everything – and everyone – functions, that its absurdist aesthetic becomes redundant. […]Read more "LET IT DIE"
It’s hard to be excited when the majority of the game is set on the same island, comprising two different colours. It’s even harder to be excited when so much of the action involves climbing up flat, grey walls, which fill the screen. Uncharted 4 is a boring game to look at. A lot […]Read more "HASTY BULLET POINTS ON UNCHARTED 4"
It’s far from a comprehensive evaluation, but I’ve long considered the videogame camera an inherently worthless object, and the images it captures similarly, appropriately, meaningless. Game-makers may set out objects and areas of interest, in games like The Last of Us, which naturally draw our attention, but without a director or artistically minded controller working […]Read more "SHUT UP, VIRGINIA"
I am wholeheartedly certain that Resident Evil 2 is not a good videogame and yet it is one of my favourites. Game-makers like Jenova Chen can often be heard espousing a vague design principle called “flow” – a watery word, describing a minor sense of ease and relaxation that is intended to befall players as […]Read more "RESIDENT EVIL 2"
Thanks to myriad disorders, illnesses and traumas that I have never talked about publicly, at least not in detail, I have been struggling very hard recently to get anything written at all. My two year long course of therapy, which I have now been visiting for six months, has unearthed literally decades of repressed […]Read more "PERFECT DARK"
No Man’s Sky. The very title is a reminder of videogames’ greatest, repeat failure: their lack of fully-formed, human characters. I forget exactly the meaninglessly large number of planets No Man’s Sky allows you to explore – the number which, since we are still childishly impressed by hardware power and sheer quantity, lulled the gaming world into […]Read more "NO HUMAN’S SKY"