HIDEO KOJIMA AND WOMEN

The first Metal Gear Solid I think is a terrific horror game and political thriller. I think you care about who everyone is, you’re scared, you’re uncertain and it even picks at videogames themselves in ways much defter than he does in his later work. The second one predates BioShock and has a deliberately spiteful […]

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PROCEDURAL DEHUMANISATION

Procedural generation, of the sort which automatically creates videogame levels using an algorithm, is not to me an exciting new technology. I understand independent game-makers use it to cheaply build products (I refuse to call a game created by this method anything other than a product) that might compete, size-wise, with published and larger-budgeted works. […]

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SPEAK UP, DiRT 4

At the centre of sports games is a contradiction. They have top athletes on their covers and reverence for the sport they’re recreating, and generally insist that whatever we’re doing in-game isn’t something we could ever do in real-life. But they also, like almost every videogame, want us to win and to feel good, so […]

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SHUT UP, OLD MAN’S JOURNEY

Since he is able to literally move mountains and, in one sequence, traverse effortlessly the bottom of the ocean, the eponymous central character in Old Man’s Journey – despite the game’s mawkishness – appears not forlorn or sympathetic, but powerful and able. If one were willing to co-operate with this game, they might argue that dragging […]

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Twenty-Seven

Even when you’re older than the dead, musical idols they seem the more experienced adults. Why? They did things in their lives you haven’t and are increasingly unlikely ever to do – two years my junior, forever, Tupac Shakur could nevertheless boast a quantity of living three times my own. Or not, because like Kurt Cobain, Jimi Hendrix and the […]

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