It’s far from a comprehensive evaluation, but I’ve long considered the videogame camera an inherently worthless object, and the images it captures similarly, appropriately, meaningless. Game-makers may set out objects and areas of interest, in games like The Last of Us, which naturally draw our attention, but without a director or artistically minded controller working […]Read more "SHUT UP, VIRGINIA"
I am wholeheartedly certain that Resident Evil 2 is not a good videogame and yet it is one of my favourites. Game-makers like Jenova Chen can often be heard espousing a vague design principle called “flow” – a watery word, describing a minor sense of ease and relaxation that is intended to befall players as […]Read more "RESIDENT EVIL 2"
Thanks to a myriad disorders, illnesses and traumas that I have never talked about publicly, at least not in detail, I have been struggling very hard recently to get anything written at all. My two year long course of therapy, which I have now been visiting for six months, has unearthed literally decades of […]Read more "PERFECT DARK"
No Man’s Sky. The very title is a reminder of videogames’ greatest, repeat failure: their lack of fully-formed, human characters. I forget exactly the meaninglessly large number of planets No Man’s Sky allows you to explore – the number which, since we are still childishly impressed by hardware power and sheer quantity, lulled the gaming world into […]Read more "NO HUMAN’S SKY"
“I’m the king of the castle and you’re the dirty rascal.” So goes the nursery rhyme, which thanks to Susan Hill’s eponymous novel will forever be sung in my head by a precocious, spoiled child, stood on a knoll, lording over his friends. Whenever I play a videogame, I hear his voice. As I collect […]Read more "SHUT UP, PLAYERS"
Having read Alison Rapp’s essay about child pornography, the one which, along with a large amount of caterwauling by GamerGate has just resulted in Rapp losing her job with Nintendo America, I can say I disagree with every single word, and find her conclusions both specious and abhorrent. But not for a second do I […]Read more "SHUT UP, GAMERGATE"
THIS POST INCLUDES TOTAL SPOILERS FOR FIREWATCH The opening of Firewatch is awful. I understand that you’re supposed to be shaping your character and that it acts as a kind of alternative customisation screen where instead of physical attributes you assign him a personality and a history, but it’s so obvious and jarring – considering […]Read more "SPEAK UP, FIREWATCH"